It didn't matter if I blasted through the stages or took different routes, these levels were the best. These stages always seem to have the best challenges because of how seamless it was to progress. As for my favorites, they are Emerald Hills, Chemical Plant, Casino Night and Mystic Cave. That balanced out the challenge as you no longer needed to stay on the walls while making it easier to obtain the Chaos Emeralds. In these special areas, the players are on a set plain and could only move from left to right along the slopes. The objective would have you collect rings while avoiding bombs. The bonus stages were another thing that saw an improvement instead of going through a pinball area. That made it so much easier to gain speed then simply using a hill or a spring to boost the Hedgehog. ![]() Another new feature called the spin dash is probably the best new move at the time since this allowed Sonic or Tails to speed up on their own. When obtaining these power ups, I found it seamlessly working with the levels and made this easier to maneuver through the obstacles. Although they may be the same, Sega did fix the problem I had with the Power Sneakers. The Power Sneakers, shields and invincibility still have the same functions as before. Many mechanics return like the power ups that can aid the player through the various obstacles. Every level is synced with the speed of Sonic and no matter how many enemies, hills and drops there are, you were always able to retain the momentum. The level design no longer has cheap obstacles placed around the areas of each zone which plagued its predecessor. ![]() Of course, this is what made Sonic a fun series on the Genesis from the use of the speed. As usual the level design relies on speed and some tricky platforming to progress through the acts. The gameplay saw several areas of refinement as any problems the first entry suffered from finally got fixed. Sonic 2 would end up being among the bestselling Genesis games with reaching over 6 million copies. The second entry also marked the introduction of Miles "Tails" Prower who acted as the sidekick character. Sonic 2 was the company's biggest game that year as it easily beat out Nintendo's Super NES despite having a solid lineup. It’s no surprise why the company's profits moved 50% up. We can also factor in two bundles of a core model priced at $99.99 and the other for $129.99 that includes Sonic 1 being available. Then the ad leads to two boys rushing into the living room to see the system with the game inserted as the big guy disappears. Sega put together an ad showing Santa playing the game for a few minutes in a living room. They had a big release for the holiday season when Nintendo had no major titles to counter them. ![]() The marketing the company used during the Christmas season was pure genius for many reasons. However, Sonic 2 is what sold many gamers on actually buying a Genesis that year. I remembered back in 1992 when Sega had a successful year with their in-house games such as Streets of Rage 2 and the release of their CD add on. ![]() We take a look at the sequel to Sonic for the Genesis that would refine the gameplay mechanics and graphics of the previous game. Welcome to another edition of Retro Corner Reviews and it’s been quite a while since we went over a Genesis title.
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